Every cube on the board carries an arrow. Tap one, and it flies out through the wall it points
at - as long as nothing is standing in its way.
That is the whole rule. Everything else is working out the order.
A cube that is blocked now will be free once the cube in front of it has gone, so a crowded board
is not a wall. It is a sequence waiting to be found. You have a limited number of taps, and
tapping a cube that cannot move costs you one of them, so it pays to look before you touch
anything.
HOW IT GROWS
The opening levels are a gentle 5x5 with a handful of cubes, and they teach the idea without
saying a word. By the end you are working on an 8x8 board carrying more than fifty cubes, where a
single careless tap is the difference between three stars and one.
Sixty levels, and every one of them was built backwards from an empty board. That means every
level has a solution, guaranteed - and the game already knows what the best one is. It is also why
the hint is worth having: it is not guessing.
WHAT YOU GET
- 60 handcrafted levels, each proven solvable before it shipped
- Boards from a gentle 5x5 up to a packed 8x8
- Three stars for a clean run, and the taps you waste are all that stand between you and them
- A hint when a board stops making sense, and extra taps when you run out
- Plays entirely offline, with no account and no sign-in
A QUIET GAME
No countdown. No lives to wait for. Nothing that punishes you for putting your phone down halfway
through a level and picking it up tomorrow.
Bloomgate is built for the ten minutes on a bus, or the last ten before sleep - soft clay
artwork, a slow soundtrack you can leave running, and a puzzle that simply waits while you think.
One thumb is enough.
Made by a small studio. If you enjoy it, a rating genuinely helps us make the next one. And if a
level ever looks impossible, tell us - it should not be, and we would want to know.
Every cube has an arrow. Tap it and out it goes - if the way is clear.