A Scoundrel's Tale

In-app purchases
Content rating
Everyone 10+
1+
Downloads
Content rating
Everyone 10+
Fantasy Violence
In-Game Purchases
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About this game

Every hollow place on the coast keeps a light. Wren carries it.

A story-driven roguelike card RPG built on the Scoundrel loop: one deck, one weapon, four cards to a room — and three of them you must face. Monsters, weapons, potions. Every draw is a bargain, and the deck does not renegotiate.

FIVE ACTS, ONE COAST

Book One — The Sunken Coast is Wren's story in five acts, each descending into a different hollowed place:

Act I — The Hollow Crown. A keep that drowned in a single night, a jewel the size of a fist, and a job nobody else came back from.

Act II — The Debtors' Tide. The Weirgate keeps its drowned as collateral against debts the living never paid. This water has a ledger.

Act III — The Tolling Choir. In Mourn's End they rang the passing-bell so long the bell learned to ring itself.

Act IV — The Green Assize. Inland, a court has sat for ninety years, retrying one old case and growing its rulings into the wood. Nothing there is for sale. It only asks you to be right.

Act V — The Patient Sea. Caul keeps a hundred bridges, ten thousand candles, and one quiet agreement with the sea — and the last descent goes through your own front door.

Below every ending the stairs keep going: take the light down with empty hands in The Lamplighter's Rounds and see how deep you get before the dark takes it back.

WHAT YOU DO DOWN THERE

• Rooms of four cards, weapon notching, one potion at a time, skip but never twice
• Blade, Body and Cunning skill trees — and the Lantern path, once you have ended a haunting
• Levels survive death, so every run leaves something behind
• A boss at the bottom of each Depth, each one bending a rule: armor, relentlessness, hungers
• The Chronicle: every kill, escape, ending and record, written down
• A daily seed and an all-time table for the Rounds
• Phone or tablet, upright or on its side

HOW IT IS SOLD

Act I is free, start to finish. One optional purchase unlocks Acts II to V for good — a single one-time unlock, not a subscription. No ads, no energy timers, no loot boxes, nothing to grind for money.

Plays entirely offline. Sign in only if you want cloud saves and the leaderboard; the whole story works without an account. Fully localized in English and German, switchable any time — saved runs survive the change.

After the card game Scoundrel by Zach Gage & Kurt Bieg.
One deck, one weapon, five acts. A story roguelike built on the Scoundrel loop.
Updated on
Aug 26, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • This app may collect these data types
    Personal info, Financial info and 2 others
  • Data is encrypted in transit
  • You can request that data be deleted

What’s new

With this release we tidied up a little under the hood, to bring you a more stable game experience.