Mortified is the party game that names names.
Every scenario is about someone in the room. Your name on every phone, the whole room writing the worst answer they can get away with, and nobody owning up until the reveal.
THE KIND OF THING YOU'LL BE ASKED
• "The message Emma sent to the family group chat that was meant for the work one."
• "Why Niall is now banned from their local pub."
• "The search Sophie cleared from the history thirty seconds before handing the phone over."
• "What Jake said at airport security that got the whole group pulled aside."
Now swap in your own names. That's the game. The same scenario plays one way with your family and another entirely with your mates, which is why the round everyone quotes on the way home is always the one that landed a bit too close.
HOW A ROUND WORKS
• A scenario drops on every phone, with one player's name in it.
• Everyone answers in private. Yes, including the person named.
• The answers come back shuffled and anonymous.
• The room votes with nods: a small budget each round, spent on the answers you can't let pass.
• The reveal pins every answer to whoever wrote it. Too late to deny anything.
Most nods across the night takes the game, and is, by definition, the most mortifying person in the room.
STARTS IN UNDER A MINUTE
Only the host needs the app. Everyone else scans a QR code and plays from the browser on their own phone. No installs for them, no accounts for anyone, no sign-ups, no faff. Up to 15 players, in about the time it takes to pass the phone round.
PLAYS ANYWHERE. NO INTERNET NEEDED.
Mortified is a local multiplayer game that runs over Wi-Fi or the host's hotspot. It works at the pub, in a holiday villa, on a plane, in the back of the car. Completely offline and completely ad-free: no tracking, no analytics, and nothing you write ever leaves the room.
TWO WAYS TO PLAY
• Scored (3 to 15 players): the full games night. Answers, nods, a reveal, a winner.
• Casual (2+ players): scoring stripped out. Built for two, a risky date night for couples, or a group that can't be fussed keeping score.
22 PACKS. OVER 1,000 SCENARIOS.
Down the Pub. The Group Chat. Search History. Working Hours. The Group Holiday. Adolescent Crimes. Romance & Other Disasters, and fifteen more. The host picks the packs before kick-off and can mix as many as the room can take.
TRY IT WITH YOUR ROOM FIRST
Download and play two full packs, enough to find out whether your group can be trusted. One optional purchase unlocks everything, permanently. No subscription, no per-pack drip, and only the host needs it. Everyone else always joins free.
MADE FOR
Pub nights. House parties. Hen and stag dos. Work socials HR will hear about. Uni halls, school reunions, long train journeys, and family gatherings that can handle it.
Best played with people who know each other well enough for it to be a mistake. The game stays neutral. The night won't.
Try not to mortify yourself. You will anyway.