Match-3, flipped. You are not the player. You are the gem.
A giant hand swipes the board the way you would in any match game. It lines up threes, fires row blasters, drops bombs, aims seekers. Its only goal is to clear YOU off the board. Your job is to not be there when it happens.
HOW IT PLAYS
• Every swipe is telegraphed. The hand hovers, the cells it is about to clear light up. You get a moment to slide out of the way, one cell at a time.
• The hand has a budget of swipes. Survive until it runs out and you win the level. Get matched and you lose a life.
• Dodge a swipe that was meant for you and you score big. Survive long enough and you earn power-ups: a Shield, a Glitch that makes the hand fumble, a Freeze, a Shuffle.
250 LEVELS, TEN WORLDS
Start with plain matches and nothing else. Every world adds a mechanic the hand can turn against you: row and column blasters, bombs, holes in the board, colour bombs, cages, fog, cross and diagonal blasters, seekers that hunt you down, cages that close mid-level, a colour that shifts under you, and finally Rush Hour, where the hand goes into overdrive.
BONUSES THAT PULSE
Every special gem shows the exact cells it would hit. When you are in range it turns red and starts to pulse. You always know where the danger is and when to move.
ENDLESS MODE
Infinite gems, infinite swipes, one high score. Mechanics unlock one by one as your score climbs.
FAIR FREE-TO-PLAY
15 free lives, one back every 15 minutes. A life is only lost when you are matched, never for starting a level. Optional rewarded ads for extra lives. A one-time pack of lives also removes ads for a week, and the infinite pack removes them for good.
No account needed. Works offline. Made for one hand and short sessions.
Match-3 is relaxing, no? Not if you are the one being matched! You are the gem.