Five children played one last game of hide and seek in Echo Cove. None of them were found. Years later, Deniz comes back to their grandmother's house, and an old radio starts to count.
Ebe is very tall, blindfolded and patient. It cannot see you. It hears you. Every running step, every door and every creaking board tells it where to go.
YOUR LAST ROUND IS YOUR BEST TRICK
Each night has three rounds. When a round ends, the path you walked comes back as a blue ghost called your Echo, second by second. It opens the doors you opened and makes the noises you made.
- Let your old mistake pull Ebe away from you
- Stand your Echo on a pressure plate and walk through the door it holds
- Plan your next route from above before the round starts
- Turn your torch off and your past glows in the dark
FIVE PLACES, FIVE SETS OF RULES
- Room: floorboards that give you away
- Corridor: a closed school wing where the lights go out one by one
- Forest: fog, rustling bushes, a compass and a trail of string
- Train Tracks: a closed line, a hand car and a ghost train that wipes your Echoes
- Beach: the tide rises every round and the map gets smaller
Fifteen nights, 4 to 7 minutes each, and a story hidden in 60 clue cards.
HORROR WITHOUT BLOOD
No blood and no death. The fear comes from sound, darkness and holding your breath in a locker while something stands outside. Get caught and a long hand reaches out, SOBE! fills the screen and the round begins again. The tasks you finished stay finished.
Set the fear level, turn off flashing and play with one finger in Settings. No account, no energy timer, no loot boxes, no chat. Available in 44 languages. Best played with headphones.
A blindfolded seeker hunts by sound. Your last round is your best decoy.