Pulsewall

Content rating
Everyone
1+
Downloads
Content rating
Everyone
Learn more
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

A brick breaker built for one thumb and a portrait screen.

Drag anywhere along the bottom - the paddle comes to your thumb, not the other way round. Everything else is aim, angle and nerve.

120 HAND-BUILT LEVELS
Six worlds, each with its own look, its own soundtrack and its own idea of what a wall should do. Neon Dawn opens gently. The Abyss does not. Every level was placed by hand, not generated - the difficulty curve is a designed thing.

TWELVE KINDS OF BRICK
Armoured, reinforced and steel take more than one hit. Explosive clears its neighbours. Phase, teleport and mirror do not stay where you left them. Regen repairs itself if you are slow. Adaptive learns. Every type reads by its face marking as well as its colour, so the wall stays legible in greyscale and to colour-blind players.

FIVE BOSSES
One closes each world after the first. They have phases, they vent, and they punish patience differently from how they punish haste.

EIGHT POWER-UPS
Multiball, wide paddle, laser, sticky, slow motion, fireball, shield, magnet. They drop less often as the worlds get harder, and in the last world they stop dropping at all.

A SOUNDTRACK IN ONE KEY
Every sound in the game is synthesised and written in A minor pentatonic, so a long combo run plays as a musical phrase instead of a pile-up, and nothing you do can clash with the music underneath it.

ECHO
An operator who talks to you when there is something worth saying, and stays quiet when there is not.

PLAYS OFFLINE
No connection required. No energy timers. No lives to wait for or buy.

COSMETICS
Paddle and ball skins earned with in-game currency. They change how the game looks, never how it plays.
Break the wall. Six worlds, 120 levels, one thumb. No timers, no lives to buy.
Updated on
Sep 11, 2026
Featured stories

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • No data collected
    Learn more about how developers declare collection

What’s new

- The name field on the menu now reads "Tap to set name" rather than a placeholder, and tapping it works.
- Map, Shop, Settings and Daily each have their own icon instead of four identical ones.
- The daily reward no longer opens by itself on a first launch.
Content rating
Everyone
Learn more

App support

About the developer
KUNDHURI RAJENDER REDDY
admin@servibrain.com
Plot NO. 139, Nri Anandnagar Colony Beeramguda Sangareddy, Telangana 502032 India