Tilt your phone. Pour your slime through the maze. Gather up the wandering globs along the way.
Meandering Muck is a tilt-controlled maze game with infinite replayability. Every maze is procedurally generated using an algorithm refined over ten years. No two runs are identical. No memorization. Just pure puzzle-solving satisfaction, as many times as you want.
Retro pixel jungle temples. Cheerful slimes. Wandering globs that are surprisingly tricky to catch. Things might get a little sticky.
▸ TILT TO NAVIGATE
Use your phone's motion sensors to pour your slime through the maze. No virtual joysticks, no tap-to-move—just you and physics. Calibrate to however you naturally hold your device. Adjust sensitivity to your preference.
▸ TWO WAYS TO PLAY
COMPETITIVE MODE
Race against the clock. Replay levels to beat your best time. Climb leaderboards for the day, week, or all time. Earn trophies and unlock powers as you progress. For players who love optimizing runs and chasing high scores.
COZY MODE
One toggle removes all timers, trophies, and pressure. Just you and the maze. At lower difficulties, the patterns become almost meditative. Perfect for relaxing, unwinding, or playing before bed.
▸ A WORLD THAT GROWS
Start with clean temple paths. As you progress through levels and difficulties, wild vines creep in and the mazes feel increasingly untamed. The jungle is slowly reclaiming these temples, and you're just passing through.
▸ PICK UP WHERE YOU LEFT OFF
Always start at the level after your last completed run. Easy to put down, easy to come back to. Play one maze or twenty—your pace, your choice.
▸ FEATURES
- Procedurally generated mazes—true infinite replayability
- Intuitive tilt controls with customizable sensitivity and calibration
- Three difficulty levels: Beginner, Easy, and Normal
- Gather wandering NPC globs as you explore
- Unlock and upgrade powers as you advance
- Google Play Games leaderboards (daily, weekly, all-time) and achievements
- Works 100% offline—play on airplanes, subways, anywhere
- Original retro-pixel art style and soundtrack
- No enemies, no combat, no death—the slimes are pacifists
▸ MADE BY INDIE DEVELOPERS
Built by three first-time indie game developers: a software engineer who decided to bet on himself, an art student pursuing her dream of creating game art, and a sound designer from the gaming community. Every piece of art and audio is original—no AI-generated content.
▸ OUR PROMISE
No ads. Ever. No data harvesting. No "watch a video to continue." No energy systems. No daily login manipulation. No accounts required. No internet needed.
You pay once. You own the game. All future content updates are free.
Optional cosmetic DLC (slime skins and maze themes) coming in 2026 for players who want to support continued development.