Shadow Extraction is a grid-based stealth mission game about routes, vision cones, and getting out alive. Use the four direction controls to move through each site. Your job is simple to state and tense to execute: reach the yellow intel marker in the northeast, then cross the map to the green extraction point in the southeast without raising the alarm to one hundred percent.
Guards patrol with visible vision cones. Step into their sight and the alarm climbs; let it max out and the operation ends. Three gadgets give you breathing room—EMP stuns nearby guards for a short window, smoke shrinks how far they can see, and decoy pulls attention toward a planted distraction so you can slip through a lane that was closed a moment ago.
Forty-eight generated mission definitions span six zones, each with its own layout pressure and patrol rhythm. Credits, gadget upgrades, mission access, ratings, statistics, settings, and daily completion rewards persist locally. Pulsing objective markers and stealth feedback highlight intel and extraction goals; Reduced Motion simplifies decorative animation when you prefer clarity over flair.
If you enjoy tactical movement puzzles where every tile is a decision—when to gadget, when to wait, when to sprint for extract—Shadow Extraction packs repeatable infiltration runs into a portrait-friendly control scheme. Study the cones, grab the intel, and vanish through the green exit before the site locks down.
Infiltrate sites, grab intel, extract clean. 48 ops, three gadgets.