━━ SHADOW RIFT ━━
A raycasting first-person dungeon game built in pure Kotlin. Torch-lit walls stretch ahead, secrets hide in the dark. Find the key, reach the gate, survive.
━━ HOW TO PLAY ━━
Use the D-pad to walk and turn. The dungeon is rendered via real-time raycasting — every wall slice is recalculated each frame.
━━ FEATURES ━━
• Full raycasting renderer — no 3D engine needed
• Key pickup + exit gate mechanic
• Enemy AI with line-of-sight detection
• HP system with glow-lit status bar
Explore a raycasted dungeon, collect the key and reach the exit