![](https://play-lh.googleusercontent.com/a-/ALV-UjWvx2v7Bx-vfogazW_UvrwWivSJCHA50BjwPZoyuPXeEOgTrMTH=s32)
chiku man
It IS really an improvement. Keeping it simple and decent looking. My suggestion is to add an option for buttons on screen. Why? Becoz the 'touch screen' control scheme causes an issue when you have to just do one block movement or change the orientation of the 'block'.
4 people found this review helpful
![](https://play-lh.googleusercontent.com/a/ACg8ocLZ9Lkb8b3btkG7p5iDD1VBrgSbZDDdNI8tDLZ4QxEhk-qF6w=s32-mo)
Jonathan Weeks
Not bad. I like the color changes. I only wish there was a visible grid. If there's an option for one then I apologize for missing it. A grid would make gameplay a little better. I misplaced a lot because I couldn't tell where I'd land. But again, it's not a bad game.
![](https://play-lh.googleusercontent.com/a/ACg8ocJRmAljM960qu3407QjvuhZck6MdAcxSIaGX4OWjBmhuz5EOQ=s32-mo)
First Last
Aestheticially pleasing and simple. Randomizer throws repetition curveballs. Blocks lock too fast to do tactical flips into spaces, so once you make a mistake the game ends quickly. If you are competitive, or slightly above novice level, look elsewhere.