While I do like the concept of this game, it really needs work. The trade system is rarely worth the trip to make, profits minimal at best. If you have a cargo with diverse items to sell, many stops in various sectors are needed. Unloading at even an unfavorable price isn't even an option if the space port doesn't have the good listed. This means you are stuck with them item(s) unless you want to jettison them at 100% loss. Purchasing ships should be exciting, but is more guesswork and less fun.
At the beginning of the game, it is more profitable to complete trade missions (delivery and search for goods). When you will have a ship with a large cargo space, then it will be possible to trade with a large profit without missions. Use filters on the galaxy map to find cheap goods (green) and sell where they are expensive (red).
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the game is ok, cost effective, no ads. worth the purchase. the more i play it, i find things that are curious, and it does feel like its own universe to explore. some tasks can seem daunting, and require patience. overall i may try to stick around long enough to get the best ship. the latest update is great!
31 people found this review helpful
Similar star names only for randomly generated ones. There are 2 billion of them, unique names are not possible. The storage of modules will be further developed. The yellow glow area on the right is the click zone for the fire button. Thanks for the feedback!
TL;DR this is a great 2D space sim, well worth the money. Several hours into a somewhat steep learning curve I have figured out most of the mechanics of the game. I had to figure out that mining is just equipping the mining laser as a weapon clicking a asteroid. The game reminds me of the classic Starport GE, or a 2D top down EVE. Mining, trading, scanning, selling data, bounty hunting, and planet rovers are all in the game. One feature I want to see one day is to set up outposts/bases.
14 people found this review helpful