Catty Battle

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About this game

Are you ready for a fun cat battle?

How To Play?

Game starts with rolling the dice and player turns is decided by this dice roll.

Player turns can be followed over the countdown counter.

All players should choose their move until the end of the count down.

All players can choose the square that in the specified area around them.

At the end of the count down all cats will jump to square that they have chosen.

If the square which your cat juped to occupied by another cat, your cat will move to the square which available around the other cat.

After every move first cat who makes the move gets to make last move next turn.
1. Move order: red, Black, Blue, Yellow
2. Move order: Black, Blue, Yellow, Red
3. Move order Blue, Yellow, Red, Black
4. Move order Yellow, Red, Black, Blue.

After the moves have ended whichever square cat had landed, whatever feature is available in that square takes effect according to their jumping order.

All cats start with hundred percent health.

When all the moves ended all squares moves one square upward and count down starts over again.

All cats should choose where to jump until the end off count down; game continues like this until there is only one cat left.

Last cat who is live gets to be the winner.

You can reach the descriptions of the features belonging to squares from the left hand side icons.

Features in Areas

Increases your health
It varies among: 10, 15, 20, 25, 30, 35, 40, 45

Inflict damage itself.
It varies among : 10, 15, 20

Explodes and it is effective all over.
It varies among : 40, 45, 50, 55, 60, 65, 70

Protects the cat from all the attacts.
It can varies among 1 or 2 turns

Air Strike
A bomber jet bombs random squares from left to right. It will not damage invisible cats.
Damage it inflicts varies among : 30, 35, 40, 45, 50, 55, 60

Makes your cat randomly freeze one visible opponent so that opponets can not move one turn. If there is not any visible opponent it freezes itself.

Drop Weight
Drops weight on a random opponent
If there is not any visible opponent it drop weight itself.
Damage it inflicts varies among: 10, 15, 20, 25, 30

It makes itself invisible.
Protects against air strike, weight drop and freeze.
It can varies among 1, 2 or 3 turns

It detonates bomb in 3 squared fields.
Damage it inflicts varies among: 20, 25, 30

The jumping area doubles the selection area.
It can varies among 2, 3 or 4 turns

It makes a horizontal and vertical laser shot.
Damage it inflicts varies among : 20, 25, 30, 35, 40

It teleports itself to a random field.
Updated on
Jan 27, 2023

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection
Data is encrypted in transit
You can request that data be deleted