
Dominic Stokes
i like this, though, you can also pick the AU to fight. and i found some glitches, for example: in the last breath sans phase 3. the part when he uses the gaster blaster and the orange bone. if you stay. you won't get hurt. and if you use debug mode and pick underfell sans fight, and stop the time and let the character talk. and when it is finished, the box stays the wide. I wish he had finished the 2 phases on the future updates on last breath sans. and you can make your own fight. good work!
305 people found this review helpful

Emmanuel Johnson
Ok, there is a lot of potential here... So it has a decent amount of sanses to choose to fight, but there actually isn't that much content to this game. It's more of a test demo thing. It has ULB phase 3 wich has to be the hardest one, but the blue soul feels bouncy and inconsistent, making it near impossible to dodge the rapid bone jumps. There is not much too it just a niche title pretty good š 3.5/5 PS the heart sprite is a little big and awkward looking mabey make it a bit smaller?
206 people found this review helpful

Jaden McCown
- Flag inappropriate
- Show review history
I just wanna say, I do think it's good, but I want to recommend some things do to. First, I have noticed this game keeps getting new AU fights, which is good, but not a whole lot of improvement of both performance, visuals, and gameplay have been made on the older AUs (Underfell, Dusttale, etc.) Also, actual maybe work on OG Sans first then other AUs? Even small things would make the game feel smoother, like make Frisk's sprite in Dusttale actually have animation, not just looking forward.
126 people found this review helpful