SpiceCraft is a sorting puzzle set in a spice mill.
Tap a jar, then tap another, and the first jar lifts, travels across and pours. Keep going until every jar holds a single spice.
That much you already know how to play. What makes it its own game is what the jars do.
Jars are not all the same size. Some hold three, some four, some five, and each is drawn at its real height. You can see how much a jar takes before you commit to it, and a full jar is not always a finished one.
Ceramic jars keep their secrets. You can see the spice on top. What is underneath, you find out by pouring. The puzzle stops being about planning a perfect route and starts being about what you are willing to risk.
Some levels want a recipe. A brass bowl stands among the jars and asks for spices in a particular order. It shows you the place it wants next, and nothing beyond it. You learn the recipe by filling it.
Every level has a move budget. Not a timer. Nothing rushes you, and you can sit and think for as long as you like. But moves are finite, and a careless pour costs the same as a clever one.
Two hundred levels, and every one of them can be finished. No level ships until a program has solved it inside the moves it gives you.
Plays with one thumb, and it plays offline.
About ads. SpiceCraft is free and pays for itself with advertising. A full-screen ad appears after every fourth level. Everything else is your choice: when you want five more moves, a look under a ceramic lid, a spare jar or a nudge towards a pour that still wins, the game offers a short video in exchange. You never have to watch one, and the puzzle never asks you for money.
Pour spices between jars until each one holds a single colour. No two alike.