Four great houses. One board. Every move decides which banner falls.
Shields is a tactical puzzle set on a medieval battlefield. Line up three or
more enemy shields to break them and claim the points. But the rule cuts both
ways — line up three of your own and they shatter, and the loss is yours.
Every move is a trade. The board is always offering you a quick point and a
slow mistake at the same time.
HOW IT PLAYS
Move a shield. Match three or more of a rival house to break their line. Keep
your own ranks scattered, because the board does not care whose banner it
takes.
Terrain narrows the field. Barricades sit heavy across it — they never fall,
never clear, and never refill, but a firm push will shift one a single space.
Learning to move them is learning to control the board.
THE HOUSES
Graymaw — the wolf. Ice and silver, out of the cold north.
Elowen — the stag. Forest green, patient and deep-rooted.
Roath — the lion. Gold and purple, proud and unyielding.
Vyrath — the dragon. Crimson and bone, and smoke in its wake.
FEATURES
- Tactical match-3 where matching the wrong colour costs you
- Four houses, each with its own heraldry and battlefield
- Barricades and terrain that reshape every board
- Hand-crafted shield art and painted backdrops
- Built for one-handed portrait play
- No ads. No purchases. No account. No internet required.
Free to play, and free of everything that word usually drags with it.
Medieval match-3 with a twist: match enemy shields, never your own.