1 AM, in the basement server room of an old brick building. A 30-year-old server screams every night, and at 7 AM, a demolition company comes to tear it all down and take it away. Lint, a freelance bug hunter, decides not to turn off the server but to go inside the machine to fix it.
Inside the machine, the rotten code looks like a bug monster. All Lint has is the Code card in his deck.
You receive 6 cards in your hand every turn. Insert numbers like 1, 2, and 3, as well as attack, shield, and ++ cards, into two lines in the editor to complete a single line like attack(3) or for(3, attack(x)), and then execute it. Once the line is complete, the result appears in the comment on the right. # Attack 6 · 4 ticks
Each card has a memory cost, and you can use 5 memory and 10 CPU ticks per turn. Writing attack(x) over three lines costs 3 memory, but a single line like for(3, attack(x)) ends with 2. Even if the code performs the same task, the more streamlined and concise it is, the cheaper it is to write.
The variable x is a register, not a card. The value increased by x++ remains even after the battle ends, making the attack(x) for the next battle stronger. However, since registers are 6-bit, they return to 0 if they exceed 63. Stopping before it overflows is also a skill.
There are 13 types of bug monsters. These include the Memory Leak Slime, whose health regenerates every turn; the Race Condition Twins, both of which must be defeated in the same turn; the Null Pointer Ghost, which sets the largest variable to 0; and the Spaghetti Hydra, which grows two heads if you cut it. Enemies show the damage of their next attack in advance, so decide whether to block it this turn or defeat them first.
Each quest is 12 slots long. Grow your deck in the RAM area, and then use that grown deck to hold out starting from the CPU area. After the battle ends, choose one of the three rewards. New cards like for, while, and if; card enhancement (up to twice per card); removing cards from the deck; and expanding variable spaces y and z. Creating a function to fold a well-structured row into a single card is a rare occurrence. From 4 spaces onwards, you can choose one of two doors to go to the Elite, Shop, or Shelter.
15 achievements unlock new cards like &, do, and break. The unlocked cards will appear mixed in the rewards starting from the next quest. The score accumulated from the remaining ticks is recorded.
For the first three battles of the quest, Assistant Ping will guide you on how to place cards. You can start even without knowing how to code. Press and hold a card to see what it does and an example.
· Single-player turn-based game, no timer
· Start immediately without logging in, progress saved only on this device
· No in-app purchases. Ads appear as banners at the bottom of the menu screen, and "Watch Ad to Redraw Cards" which you can view only when you want.
· Play without an internet connection (only ads won't appear).
· Korean
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Contact: over.the.ocean.apps@gmail.com
A turn-based deck-building roguelike where you fix bugs by structuring a line with code cards