THREE PUZZLES. ONE FIELD. ONE HARVEST.
Sow & Solve is a farming puzzle in three acts. Every level is a single field,
and you play it three times over — once to sow it, once to water it, once to
reap it. The field and the boulders on it stay the same all the way through,
so what blocked your sprinkler will block your combine too.
SOW
Grain sacks lie on the ploughed field, each with a number on it. Drag out
rectangular plots so that every sack sits alone in a plot of exactly as many
cells as its number. No stones inside, no overlaps, nothing left over. Get it
right and sprouts come up across the whole field in a wave.
WATER
Now the beds need water. Place sprinklers from the deck below the field; each
one throws four straight jets that run until a stone or the edge stops them.
Your stock is exactly enough — no more. Cover every single bed and the crop
rises golden.
REAP
A combine rolls onto the field. Swipe in any of four directions and it drives
until it hits a stone, a gap or the edge, cutting everything it crosses.
Plan your stops, because the machine never halts halfway. Bales drop behind
it; drive over one and it goes in your pocket. Clear the last cell and the
whole field turns into coins.
NO TIMERS. NO LOSING BY ACCIDENT
There is no clock and no move limit. You get five undos on the sowing and five
more on the watering, so a wrong plot or a misplaced sprinkler is a step back,
not a dead run. The reaping is free: every swipe is legal.
ONE FINGER, ONE HAND
Drag, tap, swipe. Portrait, so it plays on the bus. Three tools help when a
field gets stubborn — a seed drill that sows a plot for you, a watering can
that soaks one bed for good, a sickle that cuts a single cell.
Clean pixel-crisp farm art, a quiet meadow with a barn and a silo on the
horizon, and the satisfying thump of a combine finishing a row.
Think it through. Then take the whole field.
A farm puzzle in three acts — sow, water, reap. Think, don’t rush.