Mission control to new crew: up here, the ball floats. Space Ping is a 3D table tennis game set on an orbital station, where every sector runs at its own gravity, sidespin bends the flight and the net is magnetic.
How to play
1. Drag anywhere to slide your racket. Returns are automatic when it meets the ball.
2. Swipe sideways through a return to add sidespin. The ball curves for its entire flight, even after the bounce.
3. Flick up while dragging for a deeper, faster shot, and flick hard on a high ball to smash.
4. Watch the net. While it is charged, a ball crossing it is kicked the way the chevrons point.
5. Win the contact: first to 7 in the first sector and first to 11 after that, two clear points at deuce.
The station has six sectors, from Lagrange Dock at 0.6 g down to Deep Zero at 0.15 g, with five rivals in each: 30 contacts in all, from Cadet Ilya Moss to Commander Zero. Lower gravity means longer floats and stronger curve, and from Vesta Yard onwards repel pulses push balls away from the center line. Win by a wider margin to earn up to three stars per rival, 90 stars in total, and clear a sector to open the next.
Drift is the endless run against the Sentinel Drone. You carry three oxygen tanks and each miss costs one. Every six returns the station decays: less gravity, harder curve and a hungrier net.
What you earn from each win is spent in the Hangar: six paddles from Ion Blue to Corona Gold, five orbs such as Ember and Pulsar, and five table decks from Station Standard to Glass Deck. The flight log tracks contacts won, stars, curved returns, field rides and your best drift, with twelve awards to collect. Settings add a flight guide that draws the predicted curved arc, a high camera, haptics and an ambient starfield.
Space Ping works fully offline: no account, no adverts and nothing to buy.
Suit up. The table is waiting in orbit.
Zero-g table tennis in orbit