You pilot a ship you assembled yourself. The guns fire on their own — everything
else is on you: where you stand, when you turn, and how long you stay.
BUILD THE SHIP
Hull, bridge and engine make the frame; weapons, control modules and reactors go
into its slots. Every part has weight and draws energy. A heavier gun is a slower
ship, and a build your reactor can't feed won't launch at all. There is no best
loadout, only trade-offs.
SIX WEAPON FAMILIES
Machine gun, tesla chain, railgun, rockets, laser, grenade launcher — each in
three sizes. Max one out with the right passive and it evolves: a buckshot cone,
chain lightning with no falloff, a rail corridor that cuts through everything on
the line.
FIFTEEN PASSIVES, AND THEY FIGHT EACH OTHER
Crit, pierce, ricochet, multishot, lifesteal, orbital blades, detonation on kill.
Pierce and ricochet lock each other out for the whole run. An evolution spends the
passive that unlocked it. Every pick closes a door.
EIGHT PLANETS, TEN DIFFICULTIES EACH
31 enemy types that chase you, keep their distance, orbit, telegraph a charge or
detonate on contact. Elites every fifteen seconds, captains on a timer, a
three-phase boss at minute ten. Survive fifteen minutes and the next difficulty
opens.
EXTRACT OR PUSH YOUR LUCK
Star gates appear at minute five. Minerals have weight and your hold is finite —
bank what you are carrying, or stay for more and risk carrying nothing home.
Dying costs you the run's haul.
BETWEEN RUNS
Craft parts, upgrade them across fifty levels, push them through five quality
tiers. A daily challenge with its own modifiers and a streak bonus. 19 achievements.
Plays offline. No forced ads — video is always your choice.
Build your ship, survive the swarm, extract with the loot — or lose it all.