The conveyor is ready, and your color carriers are on standby.
Tap to send one onto the conveyor, where it releases a stream of balls onto matching-color pixel cubes.
The number above each carrier shows its ammo count — how many interactions it can make.
When it runs out, it leaves the stage. If ammo remains, it moves into one of the five waiting slots and can be sent back to the conveyor for another round.
The conveyor has limited capacity, so timing matters.
Send carriers in the right order, manage the flow, and gradually build progress across the board, one interaction at a time.
A simple, satisfying loop:
tap → flow → repeat