You can only ever steer one block.
Push it into another and control passes across — the block you were driving stops
dead, and the one you hit is now yours. Every room is a question of which piece
to be, and when to hand over.
The rules fit in a sentence. The rooms do not.
• 290 hand-checked levels across 22 chapters
• Every level proved solvable, with a three-star target that is the shortest
line that actually exists — no invented targets you cannot reach
• Ice that slides until something stops it. Glass that shatters. Heavy blocks
that refuse to be steered and have to be shoved. One-way gates, portals, and
switch-doors
• A new daily room every day, with a streak worth keeping
• Seven themes, including a neon set for the dark
• Play offline, forever. No account, no login, no timers, no lives
Stuck? A nudge shows the next move on a shortest path from wherever you are —
not from the start, so it stays right however far you have wandered. Or watch the
whole room solve itself.
One block moves. Pick which