Every sky in Stellar Hop is a hand of cards pinned into the shape of a constellation. You hold one card. Take any uncovered card that sits one rank above or below it, and that card becomes your new hand. Keep going as far as the ladder allows, then turn the next card from the draw pile and start a fresh run.
The trick is the chain. Each hop you make without drawing is worth more than the one before, so a patient eye pays off. Look two or three moves ahead, free the covered cards in the right order, and you can clear half a constellation on a single run.
SIXTY SKIES, SIX SHAPES
The campaign is split into six sectors of ten levels, each built on its own constellation shape: Twin Spires, Three Peaks, Pyramid, Wedge, Crescent and Lattice. Later skies deal some rows face down and give you fewer spare cards. The early sectors let a King hop straight to an Ace. Every deal can be solved, so if you get stuck the answer is still on the table.
TOOLS FOR A TIGHT SPOT
Star Chart marks a card you can take right now
Rewind takes back your last move
Wild Pulse lets your next hop ignore the rank ladder
Resupply adds three cards to the draw pile
You pay for them with Motes, which you earn by clearing skies and by claiming the daily reward. Spend the rest on three permanent upgrades: a deeper draw pile, free Wild Pulses at the start of each level, and a bigger score for every hop.
PLAY IT YOUR WAY
No timer. Think as long as you like
Up to three stars per sky, a best score and a best chain to beat
Achievements and a profile card with your own name and badge
Options to mark playable cards, enlarge rank glyphs, switch to a left-handed layout and reduce flashing effects
Works fully offline, with no account, no ads and no data collection
A calm card game for a train ride, a coffee break, or the last ten minutes before sleep.
Hop one rank up or down to clear 60 star-shaped solitaire layouts. Offline.