Draw. Adjust. Release.
Stick-A-Shot is a physics archery puzzle. Every level asks one question: what is the single shot that gets this arrow to that target?
Sometimes the answer is obvious. Usually it isn't.
NO ADS. NOT ONE.
No banners. No interstitials between levels. No video you have to sit through to keep playing. No energy meter, no lives, no timers, no waiting.
Open it, play for as long as you want, put it down. That's the whole deal.
260 LEVELS, PLACED BY HAND
Not generated. Not padded out to hit a number. Every level was built by hand and verified solvable before it shipped, so when a shot fails it is because of the shot, never because of the level.
THIRTEEN WORLDS THAT FIGHT BACK
Each one introduces something new and then spends twenty levels making you good at it.
- The Storm: crosswinds that push your arrow off line the whole way down
- Moving Day: targets that bob, rotate edge-on and shrink
- The Brick Wall: stacks, ledges and walls you knock over to open a lane
- The Inferno and The Magma Chamber: lava vents that erupt on a rhythm you have to read before you fire
- The Frozen Summit: glacial ice hanging in the sky, and avalanches on a six-beat cycle you learn to slip under
- Spring Heights: swinging pendulums you set moving yourself
- The Keepers: everything at once, and two clocks that have to agree
EASY TO CLEAR. HARD TO MASTER.
Hit the red ring and you move on, so you are never stuck. Gold is a different game entirely - three stars are earned. And a dead-center black eye is rarer still, and it pays in rubies you cannot get any other way.
THE DRESSING ROOM
Earn coins by playing and spend them on your archer. Bows, arrows, hats, outfits, skins and emotes, across seven shelves. Try anything on for free, spin him around, see it before you buy it.
Nothing you wear makes a shot easier. It is pure style.
EXPLOSIVE ARROWS
The Bomb pops on impact and takes one obstacle with it. The TNT sits, sweats, and rides whatever it sticks to before it goes. Swap arrows mid-level from the quiver - plain arrows are always there, always free, and never run out.
THE BOSSMAN
Level 260. Past the fire vent, through the gap in the sky, into the sore while his arms are up. One clean hit drops him. You will not get it first try.
Plays offline. Fits in a coffee break or a whole evening.
Optional in-app purchases are available for diamonds, which buy cosmetics and explosive arrows. Diamonds never buy stars, never unlock levels, and never make a level easier to master. No loot boxes, no gacha, no random paid rewards.
260 hand-built archery puzzles. No ads, no timers, no lives to wait for.