SEVENSWORN — a seven-a-side club, run from the touchline.
You never kick the ball. You read the night, call the lane, and live with it.
Fantasy Soccer Manager is a lightweight management game set in a floodlit
street league. Matches play out in highlights, and when the ball goes dead the
game stops and asks you one question: where do we attack, and how? Forty
minutes, seven a side, and a squad that ages a little every season.
MANAGE, DON'T MICROMANAGE
- Call the attacking lane (LEFT / CENTER / RIGHT) and the stance at every
stoppage — free kicks, corners, goal lines
- Seven formations: 2-3-1, 3-2-1, 2-2-2, 4-2-0, 1-2-3, 6-0, 0-6
- Two player orders a match, three substitutions
- Watch the highlights, or sit through the whole ninety
FOUR RACES, FOUR PROBLEMS
- HUMAN — ADAPTABLE. Half the cost out of position. The best people to rotate
- ORC — BLOOD SCENT. Stronger in duels when behind. One of them goes berserk,
and burns out for it
- ELF — SECOND SIGHT. Late and behind, one pass cannot be cut
- UNDEAD — NO PAIN. Rarely hurt, slow to mend. With no subs left, they get
back up
A WORLD THAT KEEPS MOVING
- 32 clubs across four divisions. First goes up, eighth goes down
- 14 league rounds and three cups: CITY CUP, CHAMPIONS SHIELD, THE UNDERCARD
- Cup ties are settled on penalties, taken one by one
- Every player in the world grows, declines and retires between seasons
- Youth intake, injuries in four grades, bookings, suspensions, sendings-off
BUILD SOMETHING
- Campaigns of 3, 5 or 10 seasons, with goals scaled to the division you
started in — fourth-tier survival is not first-tier glory
- Four transfer windows a season. Sell before you buy. No wages, no contracts,
no bidding wars — one fee and it's done
- Four facilities in three tiers: medical room, analysis room, coaching staff,
youth academy
- A stadium that grows with the crowd it earns
- 22 achievements, shared across all three save slots
NO TIMERS, NO ENERGY
Plays offline, in portrait, one-handed. Three save slots. English and Korean.
Free with ads. Rewarded ads are optional and give small nudges — one more
scouting candidate, a shorter spell on the treatment table, a bigger match
purse — and nothing is locked behind them.
Take a club in the fourth division and see how high it climbs before the
seasons run out.
Manage a 7-a-side fantasy club. Pick the lane, win the night street league.