SumTideBlocks is an offline merge puzzle set inside a sealed Egyptian tomb, where numbered blocks lie carved across a stone slab and the golden cartouche stays locked until you fuse your way down to it. Swipe, collide matching numerals, and descend through thirty hand-built chambers.
MERGE PUZZLE GAMEPLAY
• Swipe in any direction and every block on the slab shoves against that wall.
• Two blocks carved with the same numeral collide and fuse into one worth double.
• Every chamber sets a target — reach 32, reach 256, reach 2048 — and a par shove count to beat it in.
• Slabs grow from 4x4 to 6x6 the deeper you go, and the late chambers seed two fresh number blocks per shove.
THIRTY NUMBERED CHAMBERS
• Thirty named rooms of one Egyptian tomb, from the Antechamber down to the Golden Cartouche.
• Stars depend on how few shoves you spent, so a cleared chamber is still worth a second run.
• Eight laurels mark the milestones: first seal broken, forty stars, the rooms below the Weighing Floor.
• The Chronicle keeps your records — chambers cleared, biggest block fused, longest daily streak.
OFFLINE PUZZLE — NO WIFI NEEDED
SumTideBlocks runs entirely on your device — the whole merge puzzle, all thirty chambers. No connection, no sign-in and no account are needed at any point, so the tomb is open on a plane, underground, or anywhere else with no wifi. There are no ads, in-app purchases or accounts. Your progress is saved locally and stays there.
CHARMS, RELICS AND THE DAILY BOUNTY
• Spend scarabs mid-run on four charms: Scribe's Eye, Sand Rewind, Scarab Strike and the Ward of Anubis.
• Chisel permanent relics in the Bazaar — Chisel Mastery, Scribe's Ledger, Torch Reserve, Sun Disc Blessing — three tiers each.
• A daily bounty waits in the gift alcove, and the streak keeps climbing as long as you keep coming back.
• Relics carry across every run, so a number blocks puzzle that beat you last week is a different fight today.
PLAY YOUR WAY
• Colour-blind glyph marks stamp a distinct shape on every block rung, so the numerals never rely on hue alone.
• Reduced flash calms the fusion glow, the slab breathe and the drifting dust.
• Swipe bite sets how far a drag has to travel before the slab shifts — light, normal or firm.
• Pick your own name and sigil for the Chronicle.
A merge puzzle is usually one endless board. This one is a descent: thirty sealed chambers, a par to chase in each, and relics that change how the next slab opens. The last rooms ask for 2048 on a 6x6 slab. SumTideBlocks is waiting behind the sealed door, and that slab has been unfinished for a very long time.
Merge puzzle in a sealed Egyptian tomb. 30 chambers, offline, no wifi needed.