Content rating
Teen
1K+
Downloads
Content rating
Teen
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About this game

Super Thunder is a match-3 puzzler dressed up in slot-machine clothes. The board is fruit and BAR symbols and these glowing electric coins instead of gems, the background is dark purple marble with lightning veins running through it, and the whole thing leans hard into the storm aesthetic. Every successful match feels like setting off a small firework.

The basic loop is what you'd expect — swap two adjacent tiles, line up three or more matching ones, they vanish, new tiles drop in. What makes it work is the escalation. Match four in a row and you trigger a Line Clear that wipes an entire column. Match five and you get a Thunder Bomb, which detonates and takes out a wide area. The Thunder Bombs are loud and disproportionately satisfying — there's a flash, the screen briefly goes white, a chunk of the board just disappears. You start engineering your moves to set them up, even when a smaller match is right there.

The board is bigger than most match-3 games — looks like 7 columns by 8 rows — which gives you more setup runway but also more places for trouble to hide. Each level has a score target and a countdown timer. Hit the target before time runs out, you win. Run out of time, you don't. Standard structure, but the timer is short enough that you're never just casually sliding tiles around. You're constantly scanning for the highest-value play. The clock turns the game from a relaxing puzzle into something closer to an arcade reflex test.

There's a Lightning Booster you can deploy when you're stuck — it obliterates an entire column, no questions asked. You start with three, you can earn more, and the temptation to burn them at every level is strong. Saving them for the levels that actually need it is part of the meta-strategy.

Star ratings are speed-based, which I appreciated. Three stars is for finishing fast, two for medium, one for just barely making it. Most match-3 games gate stars behind point thresholds; this one rewards efficiency, which makes replaying earlier levels for stars actually fun rather than a grind.

The trophy system tracks named milestones — First Match, Combo x5, 10 Levels Completed, Lightning Master, 3 Stars Hero, Speed ​​Winner — and the trophies screen has a satisfying progress bar that fills up gradient-style as you knock them out. There's also a stats screen with total score, levels completed, and stars earned. None of it is groundbreaking, but the presentation is genuinely nice for a free puzzle game. The neon glow is consistent, the sound design (when on) is punchy, and the game doesn't shove ads in your face every level.

What it feels closest to: the match-3 you'd build if you took Bejeweled Twist, gave it the visual identity of a casino slot machine, and then turned the volume up on the special-attack tiles until they're basically the whole point. If "popping a 5-match and watching half the board disappear" is something that sounds appealing, this delivers that experience reliably and quickly. Sessions are short — a level is maybe 90 seconds — which makes it ideal for waiting-in-line type play.
Updated on
May 8, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
This app may share these data types with third parties
Location, App activity and 2 others
This app may collect these data types
Location, App activity and 2 others
Data isn’t encrypted
Data can’t be deleted

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