
Bryon Leggett
The art is simple, but nice. The gameplay is okay, but definitely could use some polish. The idle aspect is decent, but it's incredibly shallow, and gets pretty boring fast. The battle mini game is interesting, but it's not very intuitive. The cost scaling is extremely aggressive and you can easily miss out on gems if you don't open the daily missions menu BEFORE doing things. It doesn't synch until you open the menu. A decent start, but as of now it gets very boring very quickly.
Thank you for playing and for your detailed feedback.
We will continue to adjust and improve the game balance moving forward. Thank you for your continued support.

Marc
so I got to spectrum prestige level 4 and it was so slow getting to this point that I can't be bothered with the grind. grinding in idle games is to be expected but this is so boring there is nothing else to do that is interesting after all battles and upgrades it's the same, if another update is due I will hang around for it. it's interesting for an idle RPG type game I may come back to it at some point as there are no adverts which is a huge plus, I hope the next update has more elements..

Jenn J
So far, this is what an incremental Idle should be. Goals are attainable and increase at regular intervals. New items open up regularly, although it isn't shown when the next step will be attained nor is it announced. The goals unfortunately don't reset after either Prestige, so I'm finding now that I can go through a Spectral Prestige without hitting a goal once. The design is visually appealing. I especially like how buying Prism upgrades changes the colour scheme.
Thank you so much for playing and for the detailed feedback. Your review really motivates me.
I'll reconsider how upcoming milestones are displayed and look into rebalancing the goal requirements.
I'm also planning to keep polishing the visual design in future updates.
Thanks again, and I hope you enjoy the game.