How do you leave the country when you're short on money, your documents aren't ready, your job is getting you down, and your stress levels are approaching critical levels?
"Time to Leave" is a satirical simulation of life, work, and a grand plan for leaving.
Start practically from scratch. Find a job, earn money, monitor your energy and stress, gather documents, and gradually prepare your path to a new life.
But simply saving for a ticket isn't enough.
You'll have to:
• look for work and part-time jobs;
• earn and save money;
• increase your income and build a career;
• restore energy and manage stress;
• obtain a passport, certificates, visas, and other documents;
• complete tasks and achievements;
• make decisions in random situations;
• choose what to spend money on now and what to save for your main goal;
• look for different ways to leave the country;
• choose a route and prepare for departure.
Every game day brings you closer to your goal.
But life constantly interferes with your plans.
Your boss demands you work.
Your energy is running low.
Stress is mounting.
Documents require more documents.
Prices change.
Unexpected expenses arise.
And sometimes an opportunity arises that's best seized immediately.
WORK AND EARN
Start with a simple job and gradually unlock new ways to earn money. Work, gain experience, achieve promotions, and increase your income.
But don't forget to rest—you can't work forever.
SAVE FOR DEPARTURE
Decide what's most important right now: recuperate, buy something useful, expedite the receipt of documents, or save money for a ticket.
Every decision affects your path.
COLLECT DOCUMENTS
Passports, certificates, translations, visas, and other preparation steps become a separate part of the game.
Yes, bureaucracy can be a boss too.
CHOOSE HOW TO LEAVE
There is no single correct scenario in the game.
Different playthroughs can lead to different opportunities, events, and departure methods. Money, work, documents, and the decisions you make shape your own path.
EXPERIENCE RANDOM EVENTS
Sometimes everything goes according to plan.
Sometimes the boss is unhappy.
Sometimes an unexpected opportunity arises.
And sometimes your perfect plan turns into complete chaos.
Choose, take risks, and see where your decisions lead.
TIME TO LEAVE
This game is for those who enjoy:
life simulators,
work and earning games,
economic simulators,
resource management,
games with choices and consequences,
random events,
sarcasm, and real-life situations.
If you've ever searched for "how to leave the country," here that question turns into a whole game.
Work.
Make copies.
Gather documents.
Choose a path.
And finally try to leave.
"Time to Go" is a satirical game and is not a guide or service for emigration.
A game about leaving the country: work, save money, and collect documents.