Two rusty swords make an iron one. Two iron make steel. Twenty tiers later a Godforged warhammer is swinging for you while your phone is in your pocket.
That is the whole game: hold a weapon, drag it onto its twin, watch the pile get absurd. Ten dungeons, all fighting at once, all still fighting after you close the app.
FORGE SOMETHING RIDICULOUS
• Twenty tiers, Rusty to Absolute. Every tier changes the colour, the silhouette and the ornament, so a full bag is readable without reading a single number
• Six weapon types with a real edge each: swords shred armour, knives crit, spears hit hardest on a fresh enemy, axes finish wounded ones, warhammers carry overkill into the next kill, claws build a combo
• At tier 12 a weapon awakens its type's signature skill and starts casting it on its own
• Merge two Absolutes and they fuse into one Awakened weapon. Gate bosses in the last three dungeons very occasionally give up a Mythic, a class that arrives two whole tiers above anything you can merge to
• Ten named uniques, one per dungeon, from that dungeon's final boss and nowhere else
• Eighteen traits to find, choose for gold, and move off a weapon you don't want onto one you do
TEN DUNGEONS, ALL SWINGING AT ONCE
• From the Whispering Meadow to the Godsgrave Abyss, every dungeon you staff fights full-time, and staffing a second one never slows the first
• Every tenth wave is a boss gate on a timer: a gear check, not a bigger wall of health
• From the third dungeon on, gate bosses cycle armour phases and weak windows. Tap a boss in its window and your whole loadout fires an extra burst
• Run the timer out and you lose nothing but a few waves. Your garrison keeps farming below the gate until you come back stronger
• Field four weapons of one type in a dungeon for a set aura, stronger at six copies and again at eight
• Clear all ten dungeons and the Abyss opens below the Map: one endless descent with its own battle slots and its own rule of the week. It is separate from the tenth dungeon, The Godsgrave Abyss
IDLE THAT ACTUALLY IDLES
• Your garrisons keep fighting for up to four hours with the app closed, and auto-merge keeps its cadence
• Come back to a summary: gold, kills, merges done
• No energy meter, no lives, no wait timer between you and your own bag
• Portrait, one hand, and it saves itself on the device
REFORGE, AND COME BACK BIGGER
• Trade a run's wave progress for Embers and keep every weapon you own, tiers, traits and honing intact
• Spend Embers in the Forge on permanent upgrades that never reset: damage, gold, attack speed, crit, armour piercing, drop luck, bag slots, and more
• Thirty artifacts, weapon mastery ranks, garrison upgrades, daily objectives, and a collection log that fills itself in as you play
• Clear a dungeon and its waves never stop. Push that endless tail far enough and Mythics and that dungeon's own named weapon start turning up out there
YOUR PILE SURVIVES A NEW PHONE
• Back up to Google Play Games, restore on the next device
• Manual export and import are there too
HOW IT TREATS YOU
• Ads are one banner and two rewarded videos you choose to press. Nothing interrupts a fight
• Every purchase is optional. Nothing in the store is needed to finish the game
Your pile awaits.
Merge swords into absurd swords. Your pile fights on while the app is closed.