Strike left, mid, or right anvil zones as sparks fall through a dark forge lit by storm windows. Clean hits push the weapon form bar, and high heat unlocks Temper for double progress. Later dual-flame cues demand two lanes at once as BPM rises. Empty or wrong hits cool the forge and chip form, while three empties snuff the fire until a relight animation burns precious time. End-of-run scoring blends form completion with peak temperature, so steady rhythm and heat control beat mindless mashing.
Forge to falling sparks; form and peak heat decide score.