The fog came off the marsh at sundown, and the people in it stopped being people. Five friends in cosy animal onesies climb onto the old railway turntable in the Kestrel Junction rail yard, stand back to back, and hold the line until the rescue train arrives.
You hold the crank.
● ONE FINGER, ONE CIRCLE — Drag around the turntable to spin it. Each friend fires on their own the moment the dead walk into their line of fire. Flick it and the heavy table keeps turning.
● SPIN TO CHARGE, TAP TO BLAST — Every turn charges the dynamo. Tap the floodlight to fire a Flare that clears the yard in 360°. Spin past the red line and the whole crew gets dizzy.
● BACK TO BACK — Eight spots on the table. Rifles, junkyard magnets, shotguns, steam lances and harpoons each counter a different monster, and the crank gatling, frost cannon, grenade launcher, flamethrower and rocket launcher each fire their own way. Friends standing side by side form Back-to-Back Bonds.
● RAIL RUN — Line the turntable bridge up with a track and the old handcar flattens everything down the line.
● 30 NIGHTS, 3 BOSSES — From Kestrel Junction to the Mirefield Causeway and the Ashcombe Ironworks. Bosses attack the turntable itself: hooked tongues, tidal surges, crane shadows.
● THE ARMORY — 25 weapons from Common to Legendary, levels 1–10 and up to 3 stars. Total gear power is capped at +30%, so skill always matters. Every weapon can be crafted; nothing is crate-only.
● MORE NIGHTS — Long Night (endless), the Daily Last Train and Boss Rush.
● WARM, NOT GRIM — Sodium lamps, old friends, a last summer together. The dead dissolve into fog: no blood, no gore.
Supply Crates contain random items; the odds and a pity counter are shown before you open one. Any purchase also switches off between-night ads for good.
Spin the turntable. Your friends shoot. Hold the rail yard till dawn.