◆ An RPG where you don't fight — "Hello, Adventurer."
You're the new keeper of a guild house.
Send adventurers on quests. Wait for them to come back.
Build a guild that feels like home.
They handle the battles. You make the choices.
■ This game is for you if...
· You enjoy the calm pace of idle games
· You love tycoon and management sims
· You want the feel of an RPG without the grind of battle
· You appreciate warm, hand-crafted pixel art
· You need a quiet game for evenings or commutes
■ The Five Joys
▶ The Joy of Choosing
"This quest — who would you trust with it?"
From D-rank to SSS — pick the right quest for the right adventurer.
▶ The Joy of Waiting
Critical success. Success. Failure. Critical failure.
And every now and then, something nobody saw coming.
"Set out to slay a slime. Befriended one instead."
▶ The Joy of Growing
As fame grows, finer quests arrive — and stronger adventurers come knocking.
From a Fledgling Guild to a Legendary one. Slow, but sure.
▶ The Joy of Watching
80+ adventurers, each with their own personality and traits.
Brave or Cautious. Cheerful or Stoic. Pathfinders, Treasure Hunters, Lucky souls.
Every quirk shapes the outcome.
▶ Light, but Strategic
Party composition. Facility upgrades. Equipment support.
Small choices, real consequences.
■ Game Systems
▷ Auto Quests & Manual Quests
Low-stakes work runs itself. The tricky ones — those, you handle yourself.
▷ Guild House Management
Quest Board · Quarters · Training Ground · Shop · Tavern · Vault · Infirmary · Decorations.
Build up your guild, room by room.
▷ Boss Quests & Raids
From mid-boss hunts to full-on raids — the moments that test your guild's mettle.
▷ World Events
Festivals. Wars. Plagues. Full moons. Dragon raids.
When the world shifts, the quests shift with it.
▷ Branch Expansion (Prestige)
Fledgling → Regional → Renowned → Royal → Legendary.
Earn permanent bonuses and open a new branch in a greater city.
■ Our Promise
· No forced ads. Rewarded ads are always your choice.