After losing his kite in a fight with his brother, Exu tries to sleep while holding onto his anger.
During the night, his feelings take shape as a storm where dream, memory, and imagination blend together.
In Vem, Exu, you follow this journey through small, intuitive interactions and contemplative moments, in a short narrative experience inspired by the tale "Exu Ficou Com Medo" from the book "Contos de Exu" by Rafael Semino.
The story is told primarily through interaction.
Touch, drag, observe, and explore the world around Exu as emotions transform the environment and the gameplay itself.
INTERACTIONS
• Pop bubbles to help Exu sleep
• Connect stars to form constellations
• Build a kite piece by piece
• Explore the forest by gathering materials
• Control the kite during flight
• Navigate through fantastic landscapes
EXPERIENCE
• Short narrative experience
• Simple and intuitive gameplay
• Little text with a visual focus
• Contemplative pacing
• No competitive combat
• Accessible experience for new players
• Support for 8 languages
VISUAL STYLE
The art direction combines references from cordel literature, woodcuts, and elements inspired by Afro-Brazilian cultures.
It primarily uses black, white, and red to build a symbolic and atmospheric visual experience.
ABOUT THE PROJECT
Vem, Exu is developed by Estúdio Tejo, an independent Brazilian studio focused on interactive narrative experiences and authorial games.
Engine: Godot