CHAIN REACTOR — A neon chain-reaction puzzler with attitude.
You get a handful of bombs. The board is full of bouncing balls. Every blast you trigger sets off the next, and the next — if you read the angles right.
But you're not alone in there.
Procedural lizards and fish stalk the board, hunting your targets and stealing kills before you can chain them. Drop a bomb near them and they flinch — boosted, blinking, fleeing for a second of cinematic slow-motion as the last balls scatter. Eat enough and they BURST, shedding white pixel-balls back onto the field. Predators are not your friends. They're the timer.
★ FEATURES ★
* ONE-TAP, FULL-DEPTH GAMEPLAY
Tap once. The combo system rewards perfect timing — chained kills charge your next bomb up to a 2× radius.
* PROCEDURAL PREDATORS
Hand-built kinematic lizards and fish stalk specific levels. They target distant balls, collide with the player, and grow as they feed.
* CINEMATIC SLOW-MOTION
Land your last shot and time bends. The whole board crawls so you can savour the chain — tap to skip when you're done.
* BARRIER PHYSICS
Explosions are blocked by walls. Use shadows, ricochets and combo-boosts to outsmart the layout.
* EVOLVING DIFFICULTY
Steady opening, then frenetic 60-ball bonus rounds, predator levels, multi-barrier puzzles, and infinite randomized stages from level 30 onward.
* NEON ARCADE LOOK
Hot pink, magenta, violet and cyan against deep space black. Procedural ambience, ball-pop synthesis and a Geiger-counter pulse keep the tension rising.
* OFFLINE-FIRST
No accounts. No paywalls. Plays clean on a single tap.
★ HOW TO PLAY ★
1. Tap anywhere on the board to detonate a bomb.
2. Each ball caught in the blast pops — and detonates a smaller blast around it.
3. Reach the destruction target before you run out of shots.
4. Watch out for the predators — they eat balls you needed.
★ MIND THE PREDATORS ★
Lizards (purple) and fish (cyan) move slower than the balls, but they're patient. They lock onto the farthest ball on the field. If they catch one, the ball is gone for good — your target % suffers. Land a bomb close to them and they slow down for two seconds, blinking. Five bites and they explode, scattering white ammo balls across the board.
★ LATE GAME ★
From level 30 onward the game samples a random level configuration from levels 10–29 every time you enter, so no two runs feel the same. Predator combos, multi-barrier traps, frenetic 60-ball bonus rounds — they all come back in unpredictable order.
Pure tap-and-think arcade reflex. Beautiful neon. Procedural creatures. No two boards alike.
Tap. Time. Detonate.