Tintrail Program is a small programming puzzle played on a five-by-five route board. A silver rover begins in the lower-left corner facing upward. An orange charger waits in the upper-right. Your task is to write a command tape that guides the rover along the available floor without trying to enter a blocked tile. The landscape workbench places the route beside the program so you can compare them while planning.
BUILD A TAPE
Four commands are available. F moves forward one tile, L turns left in place, R turns right in place and 2F attempts two forward steps. Add commands in the order you want them executed. A tape can contain up to twenty-four commands. Delete removes the last command, while Clear empties the tape and resets the editor for the same route.
WATCH IT RUN
Press RUN to execute the tape step by step. The rover turns and moves on the board while the instruction counter advances. A blocked move stops execution with an explanation. The double-forward command checks both steps, so it cannot jump across a blocked square. Reaching the charger completes the route immediately, even if unused commands remain on the tape.
EDIT AND RETRY
If the tape ends before reaching the charger, return to the editor and adjust the sequence. The current tape is retained when you choose Edit after a run. You can also restart with an empty tape or select another route. The workbench menu can pause an active program, and backgrounding the app stops its execution clock. A slower execution setting makes individual commands easier to follow.
FIFTY ROUTES
The route browser contains five sets of ten miniature board previews. All fifty floor layouts are different and have verified programs within the tape limit. You can select any route immediately, revisit completed routes or use Continue to open the latest selection with a fresh tape. The brushed-metal rover, orange charger and cream workbench keep the game focused on a physical toy-like machine. Turns, forward movement and the instruction pointer are handled by a dedicated command interpreter.
PLAY ON YOUR DEVICE
The home menu provides Play, Settings, How to Play and Exit. Settings adjust the game's display or control presentation and include a switch for button animation. The touch interface is in English. Completion records and preferences are stored locally. No advertisements, purchases, account registration or internet connection are required. There are no online rankings or cloud saves. Clearing the application's data removes its local records. Original PNG artwork is included within the app, and every game has its own navigation and gameplay implementation.
Write a short command tape and guide a toy rover through fifty routes.