• Command battles with a 3-person party
• Field strategies based on Fire/Wind/Ice/Earth attributes
• A 5-floor run with shops and events
• Passive abilities (Tower Remnants) accumulated by defeating bosses
• Easy/Normal/Hard difficulty and attribute route selection
Even if abilities disappear, experience becomes strength. To the Tower of Destiny.
A command-based, turn-based roguelike RPG where you choose three mages from fire, wind, ice, and earth, and use elemental fields to conquer towers. Even defeats provide valuable experience for your next challenge.