Тоvvеr Rush - a construction stacking game where heavy loads are lifted by a crane and placed on a small platform. A load hangs from the hook and moves from side to side above the platform, and a tap on the drop button releases it onto the top of the rising structure. Every placed piece shifts the center of mass of the whole build, so the tower leans toward the heavier side and the balance meter in the header goes down. The header also shows the height in meters and how many pieces are already standing. Pieces differ in width, height and weight: a brick block presses down harder than a wooden crate, while a water tank on thin legs is light but narrow, so the order of arrival changes how much room is left for the next placement. A round continues while the build holds. It ends when a piece lands almost past the edge of the one below it, or when the center of mass leaves the platform, and then the whole structure tips over and falls. The sideways travel gets longer and faster as the build gets taller, and after several placements a strong gust can hit the site: the motion stops, the hanging load can be shifted left or right step by step, and the drop is confirmed manually, which lets the piece compensate for the pressure of the air. The camera follows the top of the build, so the working area stays visible at any height. A pause panel is available during a round with resume, restart and exit to the main screen. The final screen of a round shows the height in meters, the number of placed pieces, the best balance held during the round, and a note when the previous top height has been passed. Top height and piece count are kept from one launch to the next and are shown on the main screen together with the short rules of the game.
Stack crane loads on a small platform and keep the structure from tipping.