Slide. Cover. Solve.
Trailock is a sliding-cover puzzle. Nudge the token in any direction and
it slides until something blocks it — a wall, an obstacle, the edge of
the board. A level is solved when every free cell has been covered.
Nothing to collect, nothing to defeat: just the board and the path
through it.
Boards grow from a tight 5x5 up through a demanding 9x9. Difficulty isn't
a guess — every level is measured against real, timed playtests, so the
game gets harder because the boards actually play harder, not because a
number went up.
No timer. No move counter. No score to beat. Restarting is how you
search for the right path, not a penalty, so Trailock never rushes you
or holds your attempts against you.
Six looks to play in: the original grey-and-brown board, five colour
palettes (Ocean, Meadow, Amber, Crimson, Violet), or let the palette
shift automatically as the board size grows.
No ads. No in-app purchases. No account, no network connection, no data
collected — just a puzzle that plays entirely on your device.
Slide the token until it stops. Cover every cell. No timer, no rush.