Ten cards. One order. The match plays itself.
Expedition is a sci-fi auto battler where every decision happens before the fight. Pick your cards, choose the order they come down in, and send your deck into the league. Then watch the match resolve, card by card, and see whether your plan held.
THE ORDER IS THE STRATEGY
Your deck plays its top card whenever it can afford it, one card a turn. A heavy card too early and you fall behind; an engine too late and it never pays off. The same twelve cards in a different order can turn a loss into a win.
NO LUCK, EVER
There are no dice, no shuffles, no hidden draws. The same two decks always produce the same result, so every loss has a reason you can read and fix. Replay any match, study it, reorder, try again.
FIVE FACTIONS
• Humans build an economy of machines, then spend it on the biggest ships in the galaxy.
• The Zemnos are a hungry hive that multiplies, sacrifices and devours.
• The Korrath are a proud warrior procession where standing at the front is everything.
• The Wardens reach in from outside time, holding the score down and erasing what you played.
Mix cards from any faction you hold into one deck.
CLIMB FROM PLANET TO PLANET
Each league asks one question: which single list beats this whole field? Clear it and earn a new card, a bigger deck, and a harder league. Planet by planet, new factions arrive and new cards open up for research.
DAILY LEAGUES
Further out, leagues are played against other players' decks. The field is public and frozen for the day, so you can scout every opponent and tune your list against them. Finish near the top to move up.
YOUR ACCOUNT FOLLOWS YOU
Sign in with Google Play Games and your progress comes back on any device.
A sci-fi auto battler where the order of your 12 cards decides every match.