The Snake from those old keypad phones, remade faithfully on its one-colour screen. The square cells, the diamond pellet and that familiar rhythm that quickens with every bite — all of it is here.
ONE BOARD, THE WHOLE SCREEN
The grid fills the screen: 18×40 cells. No levels, no map select. There is one board, and the room runs out as the snake grows.
TWO MODES
• Classic — an empty board, you and the snake.
• Obstacle — bars sit across the board and the corridors close in. This mode keeps a best score of its own.
TUNE IT TO YOUR HANDS
• Walls: DEATH or WRAP. If you would rather not die at the edge, you come out the other side.
• Swipe: SINGLE or MULTI. One turn per touch, or many turns that follow your finger?
• Starting speed from 1 to 9. Room to warm up, or to jump straight into deep water.
SIX MILESTONES ON THE WAY
Your first 1,000 points, a fifty-cell snake, speed 7, speed 9, half the board, three quarters. The gaps widen as you climb, so every milestone is harder won than the last. Filling the board completely is the game's own ending. Every badge you earn stays on the Scores screen.
NO ADS WHILE YOU PLAY
Nothing interrupts a run. When you die you may choose to watch an ad and carry on from where you fell — once per run, and only if you want to.
YOUR RECORDS STAY WITH YOU
A separate best score for each mode, plus your last ten runs. Sign in with your Google account if you like and your save is backed up to your own Google Drive, so your records follow you to the next phone. Signing in is never required; the whole game is playable without an account.
EIGHT LANGUAGES
English, Turkish, German, Spanish, Portuguese, Indonesian, Bulgarian and Arabic (with a right-to-left layout).
There is also a single one-time purchase that removes ads. It does not change the game, it only removes the ads.
The old-phone Snake, faithfully remade. Wall or wrap, Classic & Obstacle modes.