Twelve is an offline number-blocks puzzle. Swipe a tile onto the grid, match equal numbers, and merge them into the next value. The aim is 12. The score keeps climbing after that.
One placement is one turn. On the classic board, three of the same number merge. On the faster board, two are enough. If the new number touches another match, the chain runs on its own. Each step is a combo, and combos add to the score. A careless placement fills the gap you needed. That thinking is the game.
Original is the endless grid. No timer. Place, merge, and keep space free for as long as your logic holds. This is the relaxing one: a quiet brain break, a minute of focus, close to zen. When your best number rises, the small tiles step up instead of vanishing, and the grid opens more cells.
Blast uses the same numbers, but two matching tiles are enough. Merges come faster, chains run longer, combos get bigger. Low numbers clear off the board as you climb, and the grid grows. Pick Blast when you want pressure instead of a slow plan.
Adventure is a path of handmade levels. Read the goal, make the merges, and finish it. Coins for a level arrive the first time you finish that level. Playing it again does not pay those coins a second time. Go at your own pace.
Every tile carries a number. Placing it adds that number to the score. A merge adds more. You stack toward a higher score, and making 12 is the big moment. Your best result stays on the phone. Ranks update when you are back online.
Three tools spend coins. Undo returns the board one move. Refresh changes the tiles waiting in the queue. The hammer removes one block. The first launch shows a short lesson: the match, then those tools. After that, the board is yours.
Change the look of the tiles and the board. Spin the wheel and open chests for more coins. There is nothing to buy with real money.
No sign-up. Open the game, swipe, and see how high the score can go.
Match offline. A logic brain game of tile placement on a grid.