London, three floors below the street. Upstairs you take orders. In the back room you take the ones nobody writes down. At the bottom sits the Don.
The Underworld Tailor is a 3D shop game about cloth, character and quiet detective work.
• THE SHOP FLOOR — a customer walks in and asks for a specific garment in a specific cloth. Accept or refuse. VIP and shadow orders are on the clock.
• EIGHTEEN CLIENTS — an opera singer, a capo, an undertaker. Tap anyone to open their file: their trade, their temper, what they want today, and every job you have done for them. Loyalty raises what they pay and how often they come back.
• THE CUTTING TABLE — one of 12 patterns, one of 6 cloths, and a forecast line that shows the quality you are risking before you commit.
• THE FITTING ROOM — customers do not vanish. They wait, then step onto the podium and actually wear what you made. A good fit tips.
• SIX FILES — the clues come out of the work itself: whose measurements you took, the ledger you read, the safe you opened. Each clue narrows an evidence grid, so naming the culprit is a deduction, not a guess.
• DECOY ORDERS — not everyone is who the paper says. The tell is on the client's own card, nowhere else.
• THE PHONE — order chains, VIP lines, quality raids, fabric runs, a delivery to the Don's desk.
• HEAT — every shadow job raises it. Let it climb and the raid comes.
Money, reputation ranks, fabric stock, daily quests, a seven-day return ladder and an apprentice who works your off hours.
No ads. No chat. Optional one-time purchases only — nothing renews.
Plays fully offline.
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Run a mafia tailor shop: take orders, cut cloth, solve the files.