Kaélum is being harvested.
What descends upon the colony is not a war fleet—it's harvesting machinery, and it's working. You are the only interceptor in the air.
One-finger piloting
Drag anywhere on the screen. Firing is automatic: you decide where to go and when to use the bomb. No virtual buttons getting in the way.
Five-stage campaign
Each stage has its own sky and boss. The High Dock lit up above the colony, the ice cometary, the hot cloud of the refinery, the ossuary of a dead fleet, and finally, the Kaélum belt—where a man is waiting.
Endless survival
A separate, never-ending mode. The ranking keeps track of time and points, and the clock doesn't count pauses.
Three game-changing difficulties
Recruit to learn the field. Pilot is the game as it was designed. Ace doesn't forgive mistakes — and the scoreboard shows the difference: each difficulty level is worth different points and has its own ranking.
A story told on the radio
EVA-07, the onboard intelligence, talks to you during combat. Commander Vance joins in when he discovers you survived. Malakor speaks last. There are cinematics between levels and a dossier with the profile of each threat.
Made for the device
Runs at 60 frames per second. Works offline. No ads, no in-app purchases, no registration: the game only asks how you want to be called.
Space shooter arcade game: five stages, nine bosses, one finger. No ads.