Bring order to a busy cable workshop. Drag each steel junction onto a free peg so that cables with unrelated endpoints no longer cross. Every move changes the actual geometry of the whole connected network.
Eighteen networks use different junction counts, cable connections and starting positions. The crossing inspector highlights a real conflicting pair and all four endpoints so you can follow the problem back to its junctions. The snap station can spend a crimp ticket to move your selected junction to a free peg that strictly reduces the current number of conflicts. If no improvement exists, it spends nothing.
Textured cable sleeves and bolted metal junctions settle as each network clears. A single undo voucher restores the previous positions and snap tickets. Retry a network or revisit another chapter whenever you wish.
Move steel junctions until eighteen cable networks are clear of crossings.