Genre: Turn-Based Card Battler / Rogue-lite Strategy.
This is a single-player offline card battle game built natively in pure Java.
- Turn-based tactical combat system utilizing pure Java object-oriented logic
- Mana energy management providing three energy units at the start of each player turn
- Card deck mechanics containing Strike (attack), Iron Shield (block), and Arcane Surge (heavy attack)
- Monster intent display showing incoming enemy attack values and defensive actions
- Multi-floor progression loop with increasing monster health, shield, and damage scaling
- Interactive hand layout with tap-to-cast card interaction and discard pile cycle
- Procedural audio engine synthesizing card cast chords, blade hits, and armor block sounds
- Turn resolution phase computing shield decay, monster turn actions, and player draw phase
- Session statistics tracking highest dungeon floor cleared during active run
Turn-based rogue-lite card battler with mana management and monster intent