Your ship is sinking by the bow. Water has already taken over three compartments and is rising to the fourth. You have a choice: sink with it—or cut the bow off and sail with what's left.
Tide Forge is a turn-based naval battle where damage isn't a health bar. It's water entering where the hull is cracked.
▪ DAMAGE PER COMPARTMENT
Each shot opens a hole in a specific point of the hull. Water floods that compartment and the ship lists to the wounded side. A ship wounded in the bow doesn't fight like one wounded in the stern.
▪ EMERGENCY CUT
The maneuver that defines this game: amputating the flooded part of your own ship to stay afloat. You lose the weapons that were there, but you continue the fight—and the enemy didn't expect that.
▪ 12 SHIPS, FROM THE TRAFFIC BOAT TO THE TITAN
Start in a Patrol Boat and reach the Titan. Each hull has its own number of compartments, size, and resistance.
▪ GAME-CHANGING ARSENAL
Cannon, machine gun, missile, laser, plasma, torpedo, mines, acid, arc flash, kamikaze drone, attack helicopter, anti-aircraft defense, electromagnetic pulse, escort submarine — and two beasts: the shark and the Kraken. Build your deck your way: each slot is a choice.
▪ 250 LEVELS
Calm sea, storm, fog, ice — the state of the sea changes how the ship behaves.
No connection required. No waiting to play.
Turn-based naval combat. Each shot opens a breach, and the water does the rest.