RNG hell at the end This game isn't a strategy game. It's a game of luck that use enemy spam as difficulty. With a poor system of keeping track of your version and a heavy reliance on potions, just don't bother. There are better games. Cool concept though.
Pretty brutal paywall I'll preface this by saying it's not necessary to pay to win this game, but in order for you to "buy" any of the good abilities to make your units worth anything, you need to grind out several hundred gold. Repeating older levels gets you sometimes less than 3 gold at a time, and the random factor really makes each grind session risky and not worthwhile. I picked up this game with the hopes that it would be a pick-up-and-play kind of situation, progressing maybe one or two levels per session, not to grind.
Great. Could be better. It's a really nice concept. However, it won't let me do pvp for some reason. The amount of grinding necessary if you don't buy coins is a little too much, which will be fixed if we are allowed to moved items between each character in each class.
Good but.. Could you possibly make the gold drop on repeated levels be a little higher because its frustrating having to grind endlessly just to beat a level and start grinding even more to make the die stronger
Good so far I'm really enjoying this game so far. Very weary of in-game currency and the level of grinding required. Reasonably good strategy involved with excellent graphics and UI. Looking forward to playing more.
Something witty here. Tough but fair; struggling a bit after battle #19. I wish dice levels could go beyond 6, and that dice could have more interactions.
- open sourced game, added github link to "about" window
- fixed crash when boss was resurrected by enthralled player cleric