Pretty brutal paywall I'll preface this by saying it's not necessary to pay to win this game, but in order for you to "buy" any of the good abilities to make your units worth anything, you need to grind out several hundred gold. Repeating older levels gets you sometimes less than 3 gold at a time, and the random factor really makes each grind session risky and not worthwhile. I picked up this game with the hopes that it would be a pick-up-and-play kind of situation, progressing maybe one or two levels per session, not to grind.
Great. Could be better. It's a really nice concept. However, it won't let me do pvp for some reason. The amount of grinding necessary if you don't buy coins is a little too much, which will be fixed if we are allowed to moved items between each character in each class.
Good so far I'm really enjoying this game so far. Very weary of in-game currency and the level of grinding required. Reasonably good strategy involved with excellent graphics and UI. Looking forward to playing more.
5 Stars since it's open source ! Cons (lvl 21 so far): - too random for me to plan something reliable - need farming lvl 9 with full elven sword +2 atck otherwise pay wall especially if you buy "wrong" equipment and to equip all the team of 5/6 die... - can't move equipment between dices - can t set custom name - can t see dice ability in inventory - dice order should depend on how you deploy dice on the map (sometime second line before first one -> loose one turn) BTW good game 😉
Fun I would give it 4/5 if i could move equipment between dice
WONDERFULLY UNIQUE I love the strategy and frame of mind that this game invokes. It has all the makings to be a classic. I hope updates come soon that stay true to this game's soul.
- open sourced game, added github link to "about" window
- fixed crash when boss was resurrected by enthralled player cleric