You're a Void Runner with a hangar berth and a debt to pay. The Meridian Drift is a dead trade corridor packed with wrecks, scavengers, and machines that never got the memo to power down. Take the contract. Bolt on what you salvage. Extract before the Drift writes you off.
Void Salvage is a portrait roguelite vertical shooter built for short, sharp runs. Drag to move, auto-fire upward, and weave through bullet patterns while you push a branching contract map toward extraction.
FEATURES
• Contract runs through Meridian Drift I–III — scrapfields, convoy graveyards, and live relay grids
• Modular hangar loadouts — install hull, engines, weapons, and shields from blueprints you earn
• Branching node maps — combat, events, salvage bays, and bosses that change how a run pays out
• Meta progression that sticks — bank Scrap, unlock jobs, and grow Bay 3 at Last Light between runs
• Offline-first — play contracts without an account or always-on connection
HOW IT PLAYS
Accept a salvage job from the dossier, then work the map node by node. Clear waves, survive ambushes, and decide when to press for payout versus when to extract. Fail a contract and the hull is written off — but blueprints you've logged stay in the hangar for the next run.
Tone is salvage-punk, not space-marine heroics. You're a mechanic who happens to fly. Make quota. Expand the bay. Get out alive.
Controls: drag to move · ship fires automatically · portrait orientation
Void Salvage — extract with the scrap, or become it.
Salvage contracts in the Meridian Drift — portrait roguelite shooter.