Fait – The Machine

129 reviews
Teacher Approved
Content rating
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About this game

Fait – The Machine is an atmospheric action-adventure platformer set in the ruins of an abandoned machine civilization.

The player controls a furry creature named Fait, who, after waking up from a deep sleep in a time capsule, tries to find out the secret of his origin and understand what exactly happened in this abandoned world.

On his way, he discovers a large number of unique obstacles and tries to breathe life into the world around him. But does everyone agree with this?


Secrets surrounding you, advancing through caves, basements, engine rooms and magical dungeons


In the technogenic world, once a great civilization, filled with secrets, deadly traps and cunning mechanisms


What awaits you at the end, passing 18 exciting atmospheric levels, with realistic physics of the surrounding world

Fait – The Machine supports game controllers and gamepads.

Have questions or suggestions?

*Certain game controllers and gamepads have specific minimum device requirements. Check compatibility with your game controller or gamepad manufacturer.

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Updated on
Sep 18, 2022

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
This app may collect these data types
Location, App activity and 2 others
Data is encrypted in transit
Data can’t be deleted
Committed to follow the Play Families Policy

Ratings and reviews

126 reviews
Kamil Páral
May 13, 2020
This is similar to Gish, which is lovely. But I just couldn't make myself like it. First, it's way too dark. You're a black blob moving over black objects with dark shadows in the background. A few objects or lines are brightly lit, which makes it even harder to distinguish different black objects. This really strains the eyes. It also makes it very hard to judge what is a walkable object and what is a background object, when everything is dark. Definitely not a fan of the color palette. Second and more importantly, the controls are extremely imprecise. I'm not talking about the inertia that you character is supposed to have, the controls simply don't react properly half the time. The blob doesn't follow your swipe directions (on vertical surfaces you still need to swipe left/right instead of the real direction, which is confusing but not what I mean, even left-right swipes are often ignored), crouching works on the 10th attempt, jump doesn't jump half the time. The blob starts running too quickly, so slow careful movements are impossible. On some surfaces you hold still even when completely vertical, on some surfaces you slide even when just slightly tilted, but you can't tell them apart. The physics is completely bonkers and seems to react the very opposite way you'd expect, e.g. levers ignoring your body weight or acting like you're full of helium. I got stuck in Scheme level (about half the game) which I couldn't completely in like 20 attempts, because of the controls and the physics. It's a shame, I was in a very positive mood in the first few levels. Currently I'd give the game 50% for reminding me of Gish.
4 people found this review helpful
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Voltage Development LLC
May 14, 2020
Thank you for so expanded and argumentative review! You can try to switch the controls from the swipes to the buttons in the settings menu. We are already working on controls and physics improvements, thank you again!
Joshua Chandra
May 6, 2020
The finger touch zones are low and seem to be fixed. This is terrible for users like me who prefer a high thumb zone. Why the devs couldn't simply make them the entire left and right sides instead of specific lower boxes on each side is beyond me.
2 people found this review helpful
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Voltage Development LLC
May 6, 2020
Thank you for review! Left part of screen is fully touchable. Right zone is fixed because of gesture that required to throw objects. We will definitely consider your review and will try to implement controls in another way to use as much screen space as possibe.
A Google user