Every block has to leave through a gate — and the gates are picky about colour.
OutSlide is a block puzzle with a pulse: on a 7×7 board you drag blocks with one finger and push them out through the matching edge gate. The gate has to cover the block completely and the path in front of it has to be clear. You decide what leaves first — but the board won't wait.
THE PACE CHASES YOU
New blocks spawn on their own clock, and the interval tightens from 4.2 seconds down to 1.9 as your run goes on. The emptier the board, the faster they come: the moment you relax, the game squeezes. Eight gates across four edges, six colours, and the place you need to watch keeps moving.
CHAINS AND MULTIPLIERS
• COMBO — exit again within 4 seconds and your points multiply
• FEVER — clear a multiplier block for 8 seconds of double scoring
• DANGER — at 75% full the screen goes red and every exit pays 1.5× . Clear the pressure, or ride it?
• FULL CLEAR — empty the board completely for a 300-point bonus
BLOCKS THAT FIGHT BACK
• Wild — leaves through any gate you like
• Bomb — blasts its neighbours on the way out
• Multiplier — triggers Fever instantly
• Stone — never exits; only a bomb or a hammer breaks it
Special blocks arrive in stages: wild after your 10th exit, multiplier at 15, bomb at 20, stone at 30. Block shapes grow the same way, from singles up to L-pieces and squares. Your first run never drowns you.
CLUTCH SAVES
Spend the coins you earn mid-run: Hammer destroys a single block, Bomb Drop plants a bomb on the spot, Freeze halts incoming blocks for 10 seconds. Short on coins? A short rewarded video gets you that power once, for free. And when a run ends you can continue: your score and streaks are kept, and only a handful of blocks are cleared to give you room.
A REASON TO COME BACK
• Three missions at a time; finish one and a harder one takes its place, scaled to your own best score
• A seven-step reward trail with coins and block themes
• A seven-day login ladder that grows every day
• Six block themes: one open from the start, two unlocked by score, three from mission rewards
• Local best score and lifetime stats; share your score card with one tap
BUILT NOT TO JAM
No block ever spawns wider than the longest gate of its own colour — so in principle every block can be cleared. The game also detects for itself when no path to a gate is left. And you can end a run on purpose whenever you want; your rewards are processed as normal.
HOW TO PLAY
Touch a block and drag it in any direction. It slides as long as there is space in front of it, and it leaves the board when it reaches a gate of its own colour that covers it completely. Points scale with how many cells the block occupied, so saving up big pieces and clearing them in one chain pays far better than picking them off one by one. Bombs score separately for every cell they blow away.
SOUND AND FEEL
More than fifteen sound effects: exits, six escalating combo tones, bombs, fever, new records, coins. The screen shakes gently during Combo and Fever, and a full clear drops the game into slow motion for a beat. Sound and haptics each have their own switch. The first time a new special block appears, the game introduces it briefly — and then stays out of your way.
No internet needed to play, no account, no sign-up, nothing to buy. Contains ads: rewarded videos you choose, plus an occasional full-screen ad between runs — never a banner in the middle of a run.
English and Turkish · phone and tablet.
Slide blocks out through matching gates, chain combos, survive the rising pace.